![]() □ Dustwind | PS4 | Ten minute Taster | Gameplay |.□ NACON MG-X | "Designed for Xbox" Mobile Control.□□The Angry Video Game Nerd 1&2 Deluxe Vinyl | R. ![]() You don’t spend too long in it but I don’t think it’s needed. I don’t know why they feel the need to be like every older survival horror game. It also has another world you go into that’s scarier, filled with decay and rust - you know, like Silent Hill. ![]() I know the reasons for this, but it is still unhelpful and did get me killed a few times, it’s a hangover from the early games that probably does need to change. The fixed camera angles are a pain in some places, it seems to be more concerned with looking at you instead of showing what is in front of you. I liked these additions, not major changes, but these small nuances added up. The weapons are also solid, you have a nail gun which you find first, a shotgun (but it’s not a pump-action or double-barrelled it’s a homemade one, which is made from piping that holds only one shell). During certain saves Caroline will speak and relay what’s been happening, I thought that was cool and a nice added touch. When you save the game, you save on tape recorders, which require tape reels to save. For example, the wrench has three settings and needs to be set to the right one and to use the fuel can, the cap needs to be removed first, I liked these touches a lot. The game uses inventory very well, you don’t run out of space and objects need to be examined carefully, as you can miss that some items need to be tinkered with. The puzzles in the game were some of my favourites in the genre, I was always intrigued and could mostly always work them out, which meant I wasn’t left wandering the mansion over and over, which - in a game like this is essential as there is a lot of backtracking already. These weren’t problems that I found with Tormented Souls, the tank controls were ok, the auto-aim on enemies was good and they add a mechanic where you can do a back step if enemies get too close, which was super helpful. The problems I had with the other two games mentioned at the beginning of this review were that they weren’t fun at all and the controls were horrendous. ![]() While saying it’s all similar, it is very enjoyable. The gameplay is what you would expect, the inventory looks exactly like early Resident Evil, the combat is like early Resident Evil, the controls are like… I’ll stop now, I’m sure you get the point. ![]()
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